EP.15 From DreamWorks to Spider-Man: What Indie Teams Can Learn from AAA Environment Art
Art Director Jason Priest joins Brain Arcade to talk about his time working on titles like Spider-Man and Medal of Honor, worldbuilding, illusion, and what indie teams can learn from AAA game environments. From visual tricks to modular design, we explore how to create immersive spaces that feel real without needing blockbuster budgets.
Jason Priest has spent over 25 years shaping unforgettable worlds in gaming and entertainment. From the battlefields of Medal of Honor to the wild chaos of Sunset Overdrive, and the web-slinging streets of Spider-Man, his creative fingerprints are all over some of the industry’s most iconic experiences. Jason’s journey has taken him through powerhouse studios like EA, Activision, Microsoft, and Insomniac Games—where he’s helped bring bold ideas to life and players to the edge of their seats.