EP.14 Designing for Nightingale: Game Dev Stories with Tatiana Funk

Tatiana Funk, Mission Designer at Hinterland’joins us this week to talk about her time on the live game Nightingale at Studio Monsoon. Game designing in a live game environment where mechanics evolve, players are constantly breaking things, and a new feature can change everything. We talk about designing around chaos, embracing player ingenuity, and how constraints can breed innovation.

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EP.15 From DreamWorks to Spider-Man: What Indie Teams Can Learn from AAA Environment Art

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EP.13 How Theater, Parenting, and Raid Guilds Build A Great Game Producer