Tatiana Funk, Mission Designer at Hinterland’joins us this week to talk about her time on the live game Nightingale at Studio Monsoon. Game designing in a live game environment where mechanics evolve, players are constantly breaking things, and a new feature can change everything. We talk about designing around chaos, embracing player ingenuity, and how constraints can breed innovation.
EP.14 Designing for Nightingale: Game Dev Stories with Tatiana Funk
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EP.15 From DreamWorks to Spider-Man: What Indie Teams Can Learn from AAA Environment Art
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